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| The Black Book Of Ettenmoor Page 2 |
Contents
Credit goes entirely to Pandos
- Of the Monsters of Middle-Earth
- Of the Classes of Monsters
- Blackarrow
- Reaver
- Stalker
- Warleader
- Weaver
- Of Quests and Rewards
- Of Deeds and Accomplishments
- Appendix
III. Of Quests and Rewards
Ettenmoors
- A Dash of This and That [Repeatable][2h 00m]
“Taskmaster Gukthor admits hating the taste of the gruel, but has found that the seeds the rat-folk use to grow their leaf adds a nice bite to the mash he uses in his gruel. He has asked that you collect ten seeds for the evening meal.”
- Obtain: Taskmaster Gukthor at Dâr-gazag
Objective: Collect brittleleaf-seeds (10)
Completion: Return to Taskmaster Gukthor at Dâr-gazag
Reward: 250 Destiny Points
Notes: Nothing spices up a meal like a little nicotine (also helps keep the troops in line, who’s going to mutiny against their supplier?). If you’ve decided that drug trafficking is your career goal, then head over to Hoarhallow to the south-east of Dâr-gazag. You’ll find the hobbits’ hydropon–er, farm, on the south side of their town, and there you can simply loot the brittleleaf sprouts for their seeds. Or, if you want to take the slower, more violent route you can murder hobbits and take their personal stashes, though not every hobbit is carrying.
- Captain-Generals’ Symbols [Repeatable][Instant]
“At the head of the enemy forces stand the Captain-Generals. Their symbols garner great favour amongst Angmar’s army, and presenting these to Mordirith will undoubtedly earn you favour with Lugbúrz.”
- Obtain: Chieftain Durulkum at Dâr-gazag
Objective: Collect Captain-Generals’ symbols (1)
Completion: Return to Chieftain Durulkum at Dâr-gazag
Reward: 2000 Destiny Points
Notes:
- First Marshals’ Marks [Repeatable][Instant]
“First Marshals stand only behind the Captain-General in rank amongst the enemy army. Chieftain Durulkum wants their marks of rank to further the favour this war-host gains with Angmar, Mordirith, and Lugbúrz.”
- Obtain: Chieftain Durulkum at Dâr-gazag
Objective: Collect First Marshals’ marks (1)
Completion: Return to Chieftain Durulkum at Dâr-gazag
Reward: 750 Destiny Points
Notes:
- Footmens’ Badges [Repeatable][Instant]
“Footmen, wardens, and scouts patrolling the wild of the Ettenmoors adorn their uniforms with badges denoting their rank. You have been tasked with recovering these badges and delivering them to Chieftain Durulkum at Gramsfoot.”
- Obtain: Chieftain Durulkum at Dâr-gazag
Objective: Collect footmens’ badges (20)
Completion: Return to Chieftain Durulkum at Dâr-gazag
Reward: 250 Destiny Points
Notes:
- Get to Grothum, Maggot [Not Repeatable]
“Grothum is the village in the north-eastern stretch of the Ettenmoors known as Arador’s End. It is here that the Snowreap-goblins, who dwell in old dwarf-ruins throughout the Misty Mountains have congregated to assist the war-host with the Isendeep Mine!”
- Obtain: Uglash at Gramsfoot
Objective: Talk to Bok; Defeat is not an option!
Completion: Automatically upon speaking with Bok
Reward: 125 Destiny Points
Notes: Now this is the travel quest that separates the monsters from the, um, monsterlings. Open your map and you’ll see a squarish shape outcropping under the “tt” in the word Ettenmoors at the top right of the map. That’s where Grothum is (of course, why else would I mention it?). If you’re prone to getting lost, just follow the Hoardale river north-east to its source and it’ll take you straight to it. Now when I say source, I don’t mean stop when you hit a waterfall, or stop when it freezes over. I mean to its source, the point at which originates. If you start at Tol Ascarnen and head north, you’ll pass three waterfalls, the river freezes starting at the second of these. To get to the top of the waterfalls you’ll have to look around a little to either side of the river to find a pathway up, you shouldn’t have to go very far to find them. There are some drakes to watch out for in the area between the second and third waterfalls, stick to the river and they shouldn’t agro, if they do just keep running and they’ll give up (like they’re going to go out of their way to eat a maggot). Take care not to die during the run there or back, as you’ll have to start over if you do since DEFEAT IS NOT AN OPTION.
- Into the Grimwood [Not Repeatable]
“Uglash sent you to Hithlad, east of the southern stretch of the Hoardale River to find the Grimwood Lumber-yard.”
- Obtain: Uglash at Gramsfoot
Objective: Scout the Grimwood Lumber-yard; Defeat is not an option!
Completion: Return to Uglash at Gramsfoot
Reward: 125 Destiny Points
Notes: Grimwood… you’ll never find a more wretched hive of twigs and, um, sticks. Really, they call this place a lumber camp but the only lumber here is still stuck in the ground. They’ll send you on endless quests collecting pieces of wood rotting on the forest floor because the trolls in charge of this place are too stupid to know that axes can be used to cut down trees in addition to hobbits. If you are insistent on coming here, then head south from Tol Ascarnen. Basically, the lumber camp is in the center of Grimwood which encompasses most of the central southern region of the Ettenmoors. The place may be under Free People’s control when you get here; if so, try to go around the guards rather than through them (you don’t have to get very close to fulfill the objective) since DEFEAT IS NOT AN OPTION and you’ll have to restart if you die.
- Lieutenants’ Seals [Repeatable][Instant]
“Lieutenants watch over the sergeants and lesser guards of the enemy as they drive their war-efforts deeper into the Ettenmoors. Plucking the seals worn by each of these warriors will earn you greater favour with your leaders.”
- Obtain: Chieftain Durulkum at Dâr-gazag
Objective: Collect Lieutenants’ seals (5)
Completion: Return to Chieftain Durulkum at Dâr-gazag
Reward: 500 Destiny Points
Notes:
- Mash [Repeatable][2h 00m]
“Gruel comes from somewhere, and with an army as large as the forces Angmar have sent to the Ettenmoors, gruel is needed in great abundance. You have been charged with collecting the main ingredient in the mush Taskmaster Gukthor makes.”>
- Obtain: Soldier Graus at Gramsfoot or Taskmaster Gukthor at Dâr-gazag
Objective: Collect slug-meat (10)
Completion: Return to Taskmaster Gukthor at Dâr-gazag
Reward: 250 Destiny Points
Notes: What do you feed the greatest army of darkness in the world? The answer: whatever’s nearby. Unfortunately for you, the nearest living things (aside from orcs and wargs, which you can’t eat unless theys was already dead before you got there) are bloodlust leeches. You’ll find these guys all over the Steps of Gram, living near pools of a water-like substance. Also note that there are two quest givers for this quest, but the quest can only be turned in to Taskmaster Gukthor in Dâr-gazag.
- Not Just for Eating [Repeatable][2h 00m]
“Rat-folk living on the banks of the Hoardale, south of Dâr-gazag, are not only a succulent meal, but they are a source of replenishible food. The rat-folk are farmers, supplying the enemy forces with foodstuffs. Foodstuffs can be stolen and eaten by your army as well.”
- Obtain: Taskmaster Gukthor at Dâr-gazag
Objective: Collect food-sacks (10)
Completion: Return to Taskmaster Gukthor at Dâr-gazag
Reward: 250 Destiny Points
Notes: You think these guys talk about eating hobbits a lot? Well, get use to it, it’s a recurring theme in the Ettenmoors. However, one cannot live on a diet of hobbit alone, therefore you must steal the food sacks carried by the Free People and lying on the ground in Hoarhallow, the hobbit town south-east of Dâr-gazag. One might think that these constant raids on their food supplies would leave the Free People dying of starvation, but apparently these bags of food magically reappear after five minutes or so.
- Raid: Captain-General Lainedhel of Ost Ringdyr [Repeatable][Unknown]
“Attempts to weaken the enemy forces are proving fruitful, and the keep east of Tirith Rhaw, where the Elf Captain-General Lainedhel rules, is the target of assault. You are charged with organizing a war-band to assault Ost Ringdyr in an effort to slaughter the lord of the keep.”
- Obtain: Taskmaster Krul at Gramsfoot
Objective: Defeat Captain-General Lainedhel at Ost Ringdyr
Completion: Return to Taskmaster Krul at Gramsfoot
Reward: 2000 Destiny Points
Notes:
- Report to Dâr-gazag [Not Repeatable]
“Driven by a harsh Krahjarn Taskmaster you find yourself within the Gramsfoot stronghold in the shadow of Mount Gram on the border of the Ettenmoors. Here to support your Ongbúrz brothers under the watchful eye of the Krahjarn, you are ushered south into the Steps of Gram in search of Chieftain Durulkum.”
- Obtain: Uglash at Gramsfoot
Objective: Talk to Chieftain Durulkum; Defeat is not an option!
Completion: Automatically upon speaking with Chieftain Durulkum
Reward: 125 Destiny Points
Notes: Go to the entrance of Gramsfoot and face south and a little to the west. See that path? Follow it and you’ll hit Dâr-gazag, never say that Papa Sauron didn’t do anything for his minions. If you get lost, either hit escape and click on “leave monster play” (and don’t come back!) or, if you’re persistent, head to the south-western region of the Steps of Gram and you’ll see the town. Try not to die (although if you figure out a way of doing it between Gramsfoot and Dâr-gazag, you’re a better [worse?] monster than I) because DEFEAT IS NOT AN OPTION.
- Report to Lugazag [Not Repeatable]
“You have been ordered to make your presence known to Soldier Gazlup at Lugazag.”
- Obtain: Uglash at Gramsfoot
Objective: Speak with Soldier Gazlup at Lugazag; Defeat is not an option!
Completion: Automatically upon speaking with Soldier Gazlup
Reward: 125 Destiny Points
Notes: Go to the entrance of Gramsfoot. Face south. See those ruins on the hill? That’s Lugazag. If you don’t see them, you really should consider upgrading your computer so you can increase your clipping plane to a reasonable level. You’ll find Gazlup halfway up the stairwell, he’s the only guy with the ability to speak in Lugazag but apparently he’s not good enough to get a real room. There is a chance that Lugazag may be under Free People control, in which case Gazlup probably won’t be standing in the middle of an enemy controlled keep surrounded by the stench of dwarves. I would imagine that under these circumstances all you could do is wait till Lugazag is reclaimed before completing the quests. Try not to die to the slugs on your way there, because DEFEAT IS NOT AN OPTION and you’ll have to start over (although really, if you die to a slug, you’re probably not cut out for this job).
- Sergeant-at-Arms’ Patches [Repeatable][Instant]
“Sergeants command smaller units of the enemy army. These feeble creatures believe that they can stand up to the might of Angmar’s army, but they shall soon learn that they face a relentless foe.”
- Obtain: Chieftain Durulkum at Dâr-gazag
Objective: Collect sergeants’ patches (10)
Completion: Return to Chieftain Durulkum at Dâr-gazag
Reward: 250 Destiny Points
Notes:
- Tasty Little Farmers and Gardeners [Repeatable][2h 00m]
“Upon arriving in the Ettenmoors, scouts were sent to the far corners in search of allies and enemies within the land. In the south, just across the Hoardale river, a secluded village of plump rat-folk was found, and the inhabitants there were found to be resistant to the forces of Angmar. It was also discovered that the folk were quite tasty.”
- Obtain: Taskmaster Fikdag at Dâr-gazag
Objective: Defeat Hoarhallow Farmer (5); Defeat Hoarhallow Gardener (5)
Completion: Return to Taskmaster Fikdag at Dâr-gazag
Reward: 250 Destiny Points
Notes: Apparently when you slay a farmer or gardener, their delicious meats are magically whisked back to Dâr-gazag, which is the only rationale explanation I can think of for putting the word “tasty” in the title of a quest which doesn’t involve eating. You’ll find these guys frolicking gaily in their town of Hoarhallow as if they didn’t realize there was an Angmar military base a moment’s walk away. In addition to their lives, these guys are like the gifts that keep on giving when it comes to quests. Hold on to any legs, feet, food sacks, seeds, or badges you obtain during your trip to Hoarhallow as they’re all useful for various things and such and the like.
- To Tirith Rhaw [Not Repeatable]
“Your education continues with a trip far to the west to Tirith Rhaw, a tower in the lands controlled by the enemy.”
- Obtain: Uglash at Gramsfoot
Objective: Scout out Tirith Rhaw; Defeat is not an option!
Completion: Return to Uglash at Gramsfoot
Reward: 125 Destiny Points
Notes: You’ll find Tirith Rhaw due east of Tol Ascarnen. Haven’t found Tol Ascarnen yet? Then try north-east of Grimwood. Haven’t found Grimwood either? Then head south from Isendeep/Grothum. If you haven’t found any of those yet, then why the hell are you looking for Tirith Rhaw? Anyways, it’s approximately in the central eastern area of the Ettenmoors, big tower surrounded by bears, can’t miss it. If the guards have distinctly non-monster characteristics and try to kill you, chances are it’s under Free People control at the time. Just run up from an angle that avoids guards until you get the objective complete message (beware you aren’t overwhelmed by the stench of dwarves) and then run away like the sorry excuse for a monster you are. Try not to die during this quest or you’ll have to start over again (just like in real life!), since DEFEAT IS NOT AN OPTION.
- To Tol Ascarnen [Not Repeatable]
“You have been ushered out on a simple scouting mission to find the central keep called Tol Ascarnen.”
- Obtain: Uglash at Gramsfoot
Objective: Scout out Tol Ascarnen; Defeat is not an option!
Completion: Return to Uglash at Gramsfoot
Reward: 125 Destiny Points
Notes: Ah, Tol Ascarnen. Once home to the Witch-king, now a rundown hovel in the middle of a river. You’ll find this place south-east of Gramsfoot in the approximate center of the Ettenmoors. If you notice angry looking guards and the stench of dwarves as you approach, the keep is probably under Free People control. In that case, feel free to walk up to the guards in an attempt at peaceful negotiations (Free People usually aren’t too receptive though), or you can fight/infiltrate/run close enough to the walls to complete the objectives while attempting not to die, as DEFEAT IS NOT AN OPTION.
Grimwood Lumber Camp
- Big Stuff [Repeatable][2h 00m]
“Taskmaster Ghamp, the troll stationed at the Grimwood Lumber-yard made mention of ‘big log’. You surmise that he needs large logs to repair the walls encircling the camp.”
- Obtain: Taskmaster Ghamp at Grimwood Lumber Camp
Objective: Collect Grimwood-logs (20)
Completion: Return to Taskmaster Ghamp at Grimwood Lumber Camp
Reward: 500 Destiny Points
Notes: Normally, when a troll starts talking about “big logs”, it’s time to map out of the area. In this case, he’s actually just referring to Grimwood logs which can be found on fallen logs and fallen timber. These are found throughout (surprise!) Grimwood and appear to spawn in static locations, though on random timers. While searching for these, hold on to any kindling, roots, or troll stone you find as they’re used in other quests (unless you like wasting time, that is).
- Carving OutHearts [Repeatable][Unknown]
“The Angmarim within the city of Carn Dúm have a desire for heartwood cut from the centre of the Leafcull-trees within the Grimwood. He has offered you a reward for collecting the heartwood.”
- Obtain: Chieftain Torbok at Grimwood Lumber Camp
Objective: Collect Grimwood Heartwood Logs (20)
Completion: Return to Chieftain Torbok at Grimwood Lumber Camp
Reward: 750 Destiny Points
Notes: Yeah, I realize there’s no space between “Out” and “Hearts” in the title, but there’s no space there in game either. Rather than carving Outhearts (sounds painful for Outheart) like the name implies, you’re actually supposed to carve out heartwood from the Leafculler Fell-oaks and Fell-maples to the south. Fighting trees may not sound all that tough, but these are no normal trees, they have bees in the branches and when they attack they shoot bees at you (they also hit you with roots in a not-so-friendly manner). You can also find heartwood on fallen timber, just don’t count on that as being a quick means of finishing the quest.
- Easy Pickings [Repeatable][2h 00m]
“Taskmaster Ghamp offered you a reward to find sticks not as big as logs. This likely means smaller-sized wood, like the kindling found throughout the Grimwood.”
- Obtain: Taskmaster Ghamp at Grimwood Lumber Camp
Objective: Collect Grimwood-kindling (20)
Completion: Return to Taskmaster Ghamp at Grimwood Lumber Camp
Reward: 500 Destiny Points
Notes: It seems kind of odd to me that a lumber camp would be in such dire need of wood. Even more peculiar, rather than cutting down trees to obtain said wood, they send random monsters off into the forest to find half rotten wood lying on the ground. Really, I suppose it’s to be expected with a troll being in charge of the camp. You’ll find this kindling on fallen timber, fallen logs, and fallen saplings all over Grimwood. If you want to do it the hard way, head south and kill the leafcullers, you’ll occasionally be able to rip kindling off their corpses.
- Gorgoris the Gorger [Repeatable][Unknown]
“Gorgoris, the ancient brood-mother of the Grimfang, will assist you in claiming the Grimwood Lumber-yard, if you help her defend her brood.”
- Obtain: Gorgoris at the Grimfang Brood keep to the north-west of Grimwood Lumber Camp when Free People are in control of Grimwood
Objective: Collect Sun-touched tailfeathers (300)
Completion: Return to Gorgoris at the Grimfang Brood keep to the north-west of Grimwood Lumber
Reward: 2000 Destiny Points
Notes: If retaking Grimwood Lumber Camp is proving too difficult for you, or if you just really love quests with horrible time invested-to-reward ratios, this is the quest for you. For the mere cost of 300 sun-touched tailfeathers, a moderately sized spider of questionable strength will aid you in reclaiming Grimwood. Gorgoris only appears when Grimwood Lumber Camp is in the hands of the Free People (seems that during times of peace she’s too busy smoking the brittleleaf to be bothered). If you really want to help the old girl out, I recommend heading to eastern Coldfells to hunt eagles; you’ll be killing a lot and they’re in much greater supply there than in Arador’s End.
- Lashing the Walls [Repeatable][2h 00m]
“Binding the walls at the lumber-yard requires roots to be used as lashings.”
- Obtain: Chieftain Torbok at Grimwood Lumber Camp
Objective: Collect Grimwood-roots (20)
Completion: Return to Chieftain Torbok at Grimwood Lumber Camp
Reward: 500 Destiny Points
Notes: I know I feel secure in a wooden base which is being held together by the roots of saplings. The only thing that could possibly make this base even more invincible would be… 20 more roots! So get out there and start looting all the fallen saplings, fallen timber, and fallen logs you see (common sense tells us that the roots of dead plants rotting on the ground are the strongest). If the forest is already crawling with monsters also searching for twigs and such to further reinforce the already invulnerable base, you can try killing the leafcullers further to the south, they’ll usually drop 1-2 per kill.
- Raid: Captain-General Bordagor [Repeatable]
“The Grimwood forest covering most of Hithlad is home to a lumber-yard established by a race of small, tasty folk. The rat-folk dwell far away from the lumber-yard, but the enemy is there now. What is worse, an Elf stands at the head of the enemy’s army.”
- Obtain: Soldier Bagfra at Gramsfoot when Free People are in control of Grimwood
Objective: Defeat Captain-General Bordagor and claim the Grimwood Lumber-yard
Completion: Automatically upon defeating Captain-General Bordagor
Reward: 2000 Destiny Points
Notes: Grimwood Lumber Yard, the sole supplier of wood to the armies of Angmar in the Ettenmoors, has been taken by the enemy. The Witch-king’s solution? Tell some lowly soldier to take care of it. Really, what kind of army sends one soldier to kill an enemy leader in the middle of their highly guarded base? The one you joined. On the bright side, Papa Sauron will cover the costs of your repair bills after you die. As far as keeps go, this one is the easiest to reclaim. Bordagor’s an “avenger” mob with about 135k morale (hey, what elf wouldn’t be full of confidence when all their enemy can do is send soldiers at them one at a time). Bring about three fellowships and it should be overkill if there are no defenders.
- Weapons of War [Repeatable][2h 00m]
“To wage a war, one needs weapons. To sustain a war-machine, one needs the items to drive the war-machine.”
- Obtain: Chieftain Torbok at Grimwood Lumber Camp
Objective: Collect Grimwood-logs (10); Collect Isendeep-ore (10)
Completion: Return to Chieftain Torbok at Grimwood Lumber Camp
Reward: 500 Destiny Points
Notes:
Grothum
- Dwarf-Beards [Repeatable][Unknown]
“The Snowreap long struggled against the remnant of the dwarves in the Misty Mountains. Even now, they dislike the thought of dwarves being so close to their home. As allies to Angmar’s Army they are permitted to speak on behalf of any who aid them.”
- Obtain: Fim the Worm at Dâr-gazag
Objective: Collect dwarf-beards (20)
Completion: Return to Fim the Worm at Dâr-gazag
Reward: 500 Destiny Points
Notes: I recommend some heavy duty rubber gloves for this quest; dwarves believe that their power comes from their beards and that washing them diminishes that power, therefore many have never washed their beards in their lives. There’s also that old dwarven insult to take into consideration, “I defecate upon thy beard!” which many dwarves have been known to make good on. Luckily, dwarves are rather rare in the Ettenmoors and thus you don’t often have to put up with their stench (unless you’re carrying around 20 of their beards in a sack…). If you must find these guys, I recommend checking out any keeps currently under Free People control, you’ll usually find one or two (apparently even freeps find the stench of dwarves so repulsive they can’t stand having more than a few around).
- Dwarfs in the Mine [Repeatable][Unknown]
“Goblins complain that the mine is overrun by dwarves, and they are not pleased by the intrusion. They bid you to enter the Isendeep to slaughter the dwarf-miners.”
- Obtain: Gasham at Grothum
Objective: Defeat Isendeep Miner (10)
Completion: Return to Gasham at Grothum
Reward: 250 Destiny Points
Notes: Apparently Gasham has gotten into Bok’s hobbit toe stash and is now hallucinating that there’s dwarves in the Isendeep mines. Unfortunately for you, he won’t give you credit for slaying imaginary dwarves. If you want to help Gasham out, you’re going to have to wait until Isendeep is under Free People control at which point dwarves will begin to migrate into the mines to die.
- Gobbled Goblins [Repeatable][Unknown]
“Gasham conveyed a tale of goblin-miners and goblins out and about from the village attacked by drakes stalking down from the mountain. He asked for your assistance in ridding the peaks of the beasts.”
- Obtain: Gasham at Grothum
Objective: Defeat Wintersebb Drake (8); Defeat Wintersebb Drakeling (8)
Completion: Return to Gasham at Grothum
Reward: 750 Destiny Points
Notes: Ah, what would Melko say if he saw his own creations turning on eachother. Apparently these drakes have forgotten whose side they were originally on, or perhaps goblins are just too tasty to resist, either way it up to you to set them straight. Don’t expect an epic battle in the struggle between evil versus neutral here, these guys just aren’t all that epic. Drakelings are classified as “elite” with about 9,500 morale while the Drakes are “elite master” with about 22,000 morale (apparently that “master” part makes them feel twice as good about themselves). A full fellowship should be more than sufficient to accomplish this petty task.
- Menace in the Mines [Repeatable][2h 00m]
“Cave-claw dig through the stone and threaten the goblins working the Isendeep near Grothum. The leaders of the village implored you as an ally to the Snowreap to assist them in destroying the terrible little creatures.”
- Obtain: Bok at Grothum
Objective: Defeat Frostfell Fel-talon (10); Defeat Frostfell Earth-mover (10)
Completion: Return to Bok at Grothum
Reward: 500 Destiny Points
Notes: I’m sure we all recall our days as freeps, killing level 1 cave claws for the good of the Free People. Well, the only thing that’s changed is that you’re now killing them for the good of evil, and they’re 49 levels higher. These critters apparently enjoy both cold dark caves and open sunny plains as you’ll find them all over Isendeep mines as well as the southern ridge of Arador’s End just up the cliff north of Tol Ascarnen. They do like to hang out in groups, but assuming you don’t just run blindly into a fight you should be able to pull singles easily enough.
- Tasty Little Toes [Repeatable][2h 00m]
“Bok captured himself one of the rat-folk one day, and he has proven a great asset. His toes tasted good when the goblin ate one, but the little man is a better cook than anything, and so they keep him alive to cook their meals. But this does not deter Bok from wanting to eat more rat-folk toes.”
- Obtain: Bok at Grothum
Objective: Collect hobbit-feet (10)
Completion: Return to Bok at Grothum
Reward: 250 Destiny Points
Notes: Hobbit feet are, ironically, obtained from hobbits. And of course, the best place to find hobbits is in Pleasantville—er, I mean Hoarhallow. Not quite sure how Bok managed to capture a hobbit when Hoarhallow is in the far south-western corner of the map while Grothum is in the far north-eastern corner, but in the Ettenmoors you learn not to ask too many questions.
Isendeep
- Raid: Grounding Golloval [Repeatable][Unknown]
“Taskmaster Bázqhosh wants you to ensure that the threat posed by the eagles and their leader, Golloval, are diminished. He has ordered you to gather a great number and assail the eagle-lord at his eyrie in Arador’s End.”
- Obtain: Taskmaster Bárzqhosh at Isendeep
Objective: Defeat Golloval
Completion: Return to Taskmaster Bárzqhosh at Isendeep
Reward: 750 Destiny Points
Notes: Don’t think of Golloval as a bird, think of him more as a very small dragon, with feathers. He’s classified as a nemesis (“You’ll never get me, Batman! This bird’s gotta fly!”), has a little under 43,000 morale, and enjoys long walks on the beach. You'll find him slacking off just outside of Isendeep, in a little dead-end crevice just north-west of all the drakes. If you’re planning on murdering the fellow, bring a couple fellowships.
- Slaughtering Eagles [Repeatable][2h 00m]
“Taskmaster Izubuzri communicated that he wants proof that you killed many eagles. Apparently the eagles are too free with where they perch.”
- Obtain: Taskmaster Izubuzri at Isendeep
Objective: Collect Sun-touched tailfeathers (20)
Completion: Return to Taskmaster Izubuzri at Isendeep
Reward: 500 Destiny Points
Notes: Apparently the eagles in the Ettenmoors are mating like pigeons, and as the good humanitarian (or would it be orcitarian?) you are, you feel it’s your duty to kill them before they die of starvation. As the saying goes, “helping the environment starts in your own backyard”, and sure enough there’s a camp of eagles in the center of Arador’s End right outside of Isendeep, just north-west of the drakes and past the polar bears. Just make sure you don’t attack Golloval, that is, unless, your goal is to kill yourself. If you’re up for a walk, then head for the eastern edge of the Coldfells and you’ll find more eagles than you can swing an axe at. Feel free to stock up on tailfeathers as there’s a couple other quests that use these.
- Tools for the Mine [Repeatable][2h 00m]
“Your war-host claims to have enough metal now that the mine is in-service and under your control, but the picks used by the goblins are dulled with time and the wood rots out from their hands.”
- Obtain: Taskmaster Bárzqhosh at Isendeep
Objective: Collect Grimwood-kindling (20)
Completion: Return to Taskmaster Bárzqhosh at Isendeep
Reward: 500 Destiny Points
Notes: Personally, when I think of kindling, I think of low quality twigs and branches. It’s no surprise that their tools are rotting out of their hands if this is what they build them from. But, if that’s what they want I’m not going to argue, just head south to Grimwood and loot fallen timber, fallen logs, and fallen saplings and you’ll find plenty of kindling. If you can’t handle the competition over harvesting points or merely want to subject yourself to torture, feel free to head further south and murder the Leafcullers in that area, just stick to the small ones if you’re alone as the big ones are made of hurt and pain (and probably wood).
Lugazag
- Guards of Tirith Rhaw [Repeatable][Unknown]
“Tirith Rhaw stands in the east, near the camp of the Free Peoples at Ost Ringdyr. The tower is under the control of the Free Peoples, and you are tasked with killing the guards in the area.”
- Obtain: Soldier Gazlup at Lugazag
Objective: Defeat guards at Tirith Rhaw (20)
Completion: Return to Soldier Gazlup at Lugazag
Reward: 500 Destiny Points
Notes: Now why Gazlup would order me to kill the guards at Tirith Rhaw when it’s under our control, I don’t know, but I just can’t bring myself to carry out his orders no matter how hard I click (literally, I just can’t attack them). However, if you wait until the tower is under the control of the Free People, then you can murder all their guards and Gazlup seems satisfied. You may want to bring three or four friends, as most of the guards are defender types and like to attack in groups being the cowards that they are.
- Leader of the Rat-Folk [Repeatable][Unknown]
“When the Rat-folk in the south were discovered, they scored a blow against the scouts who found them, slaughtering all but one. The leader of the rat-folk village was responsible for the attack, and Taskmaster Fikdag thinks that you can assist with extracting vengeance.”
- Obtain: Taskmaster Fikdag at Dâr-gazag
Objective: Defeat Mayor Wat Mudbottom
Completion: Return to Taskmaster Fikdag at Dâr-gazag
Reward: 250 Destiny Points
Notes: Mayor Wat Mudbottom is the kind of guy who’s practically begging you to kill him. Sitting there all smug in front of his little house in the center of town, with its little spire sticking out of its’ roof just screaming “I’m better than everyone else here”. He’s usually standing next to his Gardener, probably shouting orders at him in broken fragments of a foreign language. For some reason he’s a bit stronger than your average hobbit and classified as a “defender” (only thing he’s ever defended has probably been his yard from the neighborhood kids), so bring a friend or two if you’re planning on taking him down.
- Set in Stone [Repeatable][2h 00m]
“Enemies assail the walls of Lugazag often. Trolls are clumsy and strong and often throw enemy soldiers through walls, shattering the stone therein and making holes in the stonework that must be repaired. Fortunately, trolls are also dumb and turn to stone in the sunlight.”
- Obtain: Soldier Gazlup at Lugazag
Objective: Collect fragments of troll-stone (10); Collect slabs of Troll-stone (10)
Completion: Return to Soldier Gazlup at Lugazag
Reward: 500 Destiny Points
Notes: Surely you’ve seen the Sun-touched Trolls scattered throughout the Ettenmoors. Well, it turns out they serve a higher purpose than scaring off the freeps, they also make lovely garden decorations. If gardening’s not your thing, then feel free to help out ‘ole Gazlup by defacing the statues, they’ll respawn good as new in their static locations every 3-5 minutes anyways.
- Tasty Little Legs [Repeatable][2h 00m]
“Though the Rat-folk have proven a thorn in the side of Angmar’s Army, they have also proven a viable source of food. Not only do the rat-folk have seemingly endless food-stores, but their flesh is sweeter than Man’s.”
- Obtain: Taskmaster Fikdag at Dâr-gazag
Objective: Collect hobbit-legs (10)
Completion: Return to Taskmaster Fikdag at Dâr-gazag
Reward: 250 Destiny Points
Notes: Well, everyone knows that the best hobbit flesh come from the Shire, but seeing as how Sauron frowns upon his soldiers going AWOL, we’ll just have to make do with what we have in the Ettenmoors. If you look to your south you’ll see Hoarhallow, a pleasant town populated by 100% grade-A hobbit. It’s really quite simple, for every hobbit you kill, you get a leg. Ten legs, ten hobbits. But, hobbits are bipeds, why not two legs each you ask? My theory is that when you rip the leg off it’s like cracking a wishbone, you might as well just keep the bigger half since there’s always more hobbits to harvest legs from.
- Walls of Lugazag! [Repeatable][2h 00m]
“Strike down the foe and cast their bodies at the feet of Soldier Gazlup! Lugazag is our possession and the Free People will not own it so long as we fight as one. Find the foe within the walls of the tower and strike them down!”
- Obtain: Soldier Gazlup at Unknown
Objective: Unknown
Completion: Unknown
Reward: Unknown
Notes:
Tirith Rhaw
- Bedding of Bears [Repeatable][2h 00m]
“Soldier Fandmau, stationed at Tirith Rhaw, ordered you to collect the hides of the Morningthaw-bears to use as bedding for the army.”
- Obtain: Soldier Fandmau at Tirith Rhaw
Objective: Collect Morningthaw-hides (10)
Completion: Return to Soldier Fandmau at Tirith Rhaw
Reward: 250 Destiny Points
Notes: Really, if you got to Tirith Rhaw and you’ve yet to see the bears, do us all a favor and throw yourself into the slave pits. What good is a blind monster on the battlefield anyways? But, if you simply must know… head north, you’ll find bears; head east, you’ll find bears, head south, you’ll find bears; head further south, you’ll find more bears; head west… not so many bears to the west. Do yourself a favor and stick to killing morningthaw bears, that is, unless you think you’re going to get a brown pelt from a polar bear.
- Captain-General Verdantine [Repeatable]
“Târks control the tower on the eastern front of the battlefield of the Ettenmoors. The tower, Tirith Rhaw, is held by the Captain-General Verdantine and must be crushed for Angmar’s Army to drive the enemy to the precipice of destruction.”
- Obtain: Soldier Dahámab in Gramsfoot when Free People are in control of Tirith Rhaw
Objective: Defeat Captain-General Verdantine and claim Tirith Rhaw
Completion: Automatically upon defeat of Captain-General Verdantine
Reward: 2000 Destiny Points
Notes:
- Feather for His Cap [Repeatable][2h 00m]
“Not all who rise to military prominence are capable of complete conversations. Trolls, known for their strength, sometimes manage small words. For instance, Taskmaster Núrsufum. Apparently, Taskmaster Núrsufum likes to place feathers in his helmet and wants you to go about getting the feathers he desires.”
- Obtain: Taskmaster Núrsufum at Tirith Rhaw
Objective: Collect Sun-touched feathers (10)
Completion: Return to Taskmaster Núrsufum at Tirith Rhaw
Reward: 250 Destiny Points
Notes: Núrsufum does have a rather fine hat, I think he’s going for the red mage look, only he’s gray, and a troll. If you wish to aid his cosplay, then head to the eastern edge of the Coldfells and there you will find your sun-touched tailfeathers (still attached to the sun-touched eagles, unfortunately). However, if all this cosplay is getting you in the mood for some LARP (well, virtual LARP in this case...VARP?) then heed my words, adventurer, for ye may taketh yonder road into the icy norths and pass beyond the lands of Orc. There, ye whilst fordeth the frozen river and battle thine way through ancient dragons…lings… and beyond the domain of the fell bears. Then, ye shall find thyself in the realm of Golloval, king of the eagles (well, more of a governor, a mayor really), and make war upon his kin in yon frozen wastelands. Retrieve thine feathers and return to Núrsufum and surely he will rewardst thee for thy extra effort! Or maybe he won’t, I’d just fight the eagles to the east.
- Flay the Free Peoples [Repeatable][2h 00m]
“Soldier Fandmau fears reprisal for the assault of Tirith Rhaw and wants you to attack the Free Peoples quickly before they retaliate.”
- Obtain: Soldier Fandmau at Tirith Rhaw
Objective: Slaughter members of the Coldfells army (20)
Completion: Return to Soldier Fandmau at Tirith Rhaw
Reward: 500 Destiny Points
Notes: Yeah… read the title of the quest, if you can’t figure out the objective, maybe monster play isn’t for you. Only point of interest I can think of is that Hoarhallow Farmers and Gardeners don’t count as Free People (I have heard rumors of the Grey Havens being used for slave trafficking, and it is pretty close to the Shire…).
- Goldhead Must Die [Repeatable][Unknown]
“Trolls do not communicate well, as is proving true time and again. You think you were able to piece together a terrible truth from what Taskmaster Galinzarza tried to say. A bear named Goldhead may be aligned with the enemy, and if they act quickly enough, may assist the enemy against the tower.”
- Obtain: Taskmaster Núrsufum at Tirith Rhaw
Objective: Defeat Old Goldhead
Completion: Return to Taskmaster Núrsufum at Tirith Rhaw
Reward: 750 Destiny Points
Notes: This is where I’d like to put in some witty comments, but I’ve yet to kill, see, or even look for Goldhead. I’ll update this once I get more info. In the meantime, if you run into this guy, bears will leave you alone if you play dead. Or were you supposed to wave your arms and scream… I don’t remember. Try both, one’s bound to work.
- I’ve Got a Theory [Repeatable][2h 00m]
“Soldier Fandmau believes that he can aid in ending the threat posed by the eagles from the north by feeding them troll-stone. How an Orc like this one became a leader is beyond you.”
- Obtain: Soldier Fandmau at Tirith Rhaw
Objective: Collect Sacks of Food (5); Collect fragments of troll-stone (5)
Completion: Return to Soldier Fandmau at Tirith Rhaw
Reward: 250 Destiny Points
Notes: Like the rest of you, I was floored by Fandmau’s shear genius when I heard his plan. Tricking eagles into eating stones until they weigh too much to fly? They’d be sitting ducks! Well, I guess they’d still be eagles technically, but the sitting part still stands—er, sits? Anyways, if you want to help Fandmau out, food sacks can be obtained by looting (surprise!) food sacks in Hoarhallow. Or, if you want to make it hard on yourself, you can kill any of the Free People in the Ettenmoors and have a small chance of getting a food sack to drop. As for the stone, pick a direction, walk, and within 30 seconds you’ll see a Sun-touched Troll. These things are usually grouped together in 2’s or 3’s and respawn in about 3-5 minutes after being looted, so if you’re lazy you can just camp a camp of trolls and chisel pieces from them as they spawn, thereby taking away any chance they had of being restored to life and reunited with their families.
- Stonewall Fandmau [Repeatable][2h 00m]
“Soldier Fandmau needs stone to repair the holes blasted through the walls of Tirith Rhaw and sent you to find the materials from the trolls caught in the sun.”
- Obtain: Soldier Fandmau at Tirith Rhaw
Objective: Collect fragments of troll-stone (10); Collect shards of troll-stone (10); Collect slabs of troll-stone (5)
Completion: Return to Soldier Fandmau at Tirith Rhaw
Reward: 500 Destiny Points
Notes:
- Taste of Elf [Repeatable][2h 00m]
“At Tol Ascarnen, Taskmaster Raulik, explained in his limited capacity that he desired to feat upon Elf-ears.”
- Obtain: Taskmaster Raulik at Tol Ascarnen
Objective: Collect Elf-ears (20)
Completion: Return to Taskmaster Raulik at Tol Ascarnen
Reward: 250 Destiny Points
Notes: Yes, this quest giver is in Tol Ascarnen, and yes, the quest he gives is listed under Tirith Rhaw on your log and gives you credit towards your Tirith Rhaw travel deeds. Give him a break, he’s a troll, they get confused easily. Any elf in the Ettenmoors will drop an ear or two per kill. Due south and across the bridge from Tol Ascarnen there lies an elf camp surrounded by weak elven guards, spaced widely apart, and willing to sacrifice their delicious ears to your great and noble cause.
Tol Ascarnen
- Armour for the Lessers [Repeatable][2h 00m]
“Quartermaster Apsduf believes that the lesser creatures in Angmar’s army – spiders and Wargs – need armour and thinks that he can assist them by crafting armour from the chitin of the Neekerbreekers nearby.”
- Obtain: Quartermaster Apsduf at Tol Ascarnen
Objective: Collect norbog-chitin (20)
Completion: Return to Quartermaster Apsduf at Tol Ascarnen
Reward: 500 Destiny Points
Notes: While I agree with Quartermaster Apsduf that spiders and wargs are, in fact, lesser races, and it is true that they need the armor so enough of them survives the battle that I have something to snack on during the march back to Gramsfoot, I just wish he didn’t want so damn much chitin. You’ll find norbog spawns all over the northern side of Tol Ascarnen isle, and even more north and east across the river. However, you’ll be lucky to get a 50% drop rate on chitin (guess I get a little too eager to kill and don’t leave much of a usable corpse behind when I’m done…). On the bright side, these guys also drop the meat and gizzards which should be saved for use in the quest “Grumbling and Rumbling”.
- Fly the Flags [Repeatable][Unknown]
“Angmar’s command of the Ettenmoors is unquestioned but as the battle rages and the strongholds which the enemy and your army clash over change hands, the flags that show your dominance are taken and destroyed. You must assist the war-host by supplying your quartermasters with the necessary materials.”
- Obtain: Quartermaster Apsduf at Tol Ascarnen
Objective: Collect Thistledown-hides (20)
Completion: Return to Quartermaster Apsduf at Tol Ascarnen
Reward: 500 Destiny Points
Notes: These guys are pretty nasty for being herbivores. You can find herds of them grazing just south of Tol Ascarnen, across the river, as well as just south of Dâr-gazag. The grazers are level 48-49 elites while the chargers are level 50 elites. While the grazers are fairly docile (until you bash them over the head with an axe), the chargers will take you down if you invade their personal space, so keep an eye out.
- Grumbling and Rumbling [Repeatable][2h 00m]
“Choice food, meat from Men and the rat-folk, goes to the Krahjarn. Quartermaster Apsduf realizes that you need to eat as well, and since the mash cooked at Dâr-gazag doesn’t always reach Tol Ascarnen, he needs help getting dinner for your rumbling bellies.”
- Obtain: Quartermaster Apsduf at Tol Ascarnen
Objective: Collect norbog-gizzards (10); Collect Slabs of Norbog Meat (10)
Completion: Return to Quartermaster Apsduf at Tol Ascarnen
Reward: 500 Destiny Points
Notes: While not as tasty as red snapper---I mean rat-folk, it’s a little known fact that norbog gizzard is an aphrodisiac… *starts eyeing those thistledown grazers from that last quest a little differently*. You’ll find these fairly commonly off the norbogs to the north and east of Tol Ascarnen, along with their meat. Hold on to any chitin you find as well, it’s used in the quest “Armour for the Lessers” to make secondary exoskeletons for spiders or something (apparently they’re too good to just settle for one exoskeleton like the rest of us…)
- Poisoning the Hoardale [Repeatable][2h 00m]
“War-tyrant Akúlhun provided you with a barrel of poison and a directive. Make your way to the waterfall overlooking the fortress Tol Ascarnen and emptry the barrel into the water. With enough poison, you may force the enemy to leave the wood.”
- Obtain: War-Tyrant Akűlhun in Gramsfoot
Objective: Poison the Hoardale River
Completion: Return to War-Tyrant Akűlhun in Gramsfoot
Reward: 250 Destiny Points
Notes: As much as I’m up for a good mass poisoning, I do find it oddly suspicious when the War-tyrant orders me to poison the water supply of a keep held by our own forces. But I digress. Take the barrel ‘o murder with you due south-east out from Gramsfoot until you come to the river (if you went south-east like I told you then you should be more or less at the top of the first waterfall, the one where it’s still wet rather than cold and hard like the heart of the War-tyrant who would order you to kill your own friends). Go for a swim and you’ll get a message saying something about “use the barrel here to betray everyone who ever trusted you”. Do as it says to prove you really are a horrible monster, then return to the War-tyrant to claim the 250 Destiny Points you sold your soul for. You don’t get credit towards your Tol Ascarnen deeds for doing this quest despite it being listed under the Tol Ascarnen category; what, you expect Trintrű to praise you for poisoning his men?
- Raid: Captain-General Mákan of Tol Ascarnen [Repeatable]
“The ancient keep Tol Ascarnen was once home to the Witch-king of Angmar as he returned to Mordor after facing the armies of Glorfindel in the north. The keep long lay in ruins, but still it holds majesty for the minions of Mordirith. You are tasked with assembling a force to liberate the holding from the dwarf who now calls the place home.”
- Obtain: Taskmaster Kúf in Gramsfoot when Free People are in control of Tol Ascarnen
Objective: Defeat Captain-General Mákan and claim Tol Ascarnen
Completion: Automatically upon defeat of Captain-General Mákan
Reward: 2000 Destiny Points
Notes: What can I say about Mákan. He’s a dwarf, he lives in a castle surrounded by guards, and his morale is really, really high (probably all that liquid good cheer he’s been drinking). Unfortunately for Mákan, we as reputable monsters simply cannot allow him to defile the Witch-Kings’ summer house with his dwarf stink. Drunks are notoriously difficult to reason with, so be sure to bring a friend or 23 to help talk some sense into him and his rowdy friends.
- Storming the Castle [Repeatable][Unknown]
“Tyrant Uzulthrang is here for battle and only battle. Stationed outside of Tol Ascarnen, the Tyrant pledges that he will fight against the enemy if you prove that you are worthy of his notice.”
- Obtain: Tyrant Uzulthrang at the camp to the south-west across the river from Tol Ascarnen, when Free People are in control of the keep
Objective: Collect hobbit-feet (75); Collect legs of Men (75); Collect Elf-ears (75); Collect dwarf-beards (75)
Completion: Return to Tyrant Uzulthrang at the camp to the south-west across the river from Tol Ascarnen, when Free People are in control of the keep
Reward: 2000 Destiny Points
Notes: Now before I make any comments, I’ll come out and admit that I’ve never turned this quest in. There’s just so many dwarf beards and so little dwarves. However, I got to thinking, what exactly does Uzulthrang need all those beards and body parts for? Then it came to me… recombinant freep zombies. Now I don’t have any proof, but I believe that once all of these parts are handed in, Uzulthrang here summons up a horde of these RFZs (hey, 37.5 zombies constitutes a horde… a small horde…poor 0.5 zombie, he tries his best…) and marches upon Tol Ascarnen, slaughtering all who stand before him. I mean really, it’s the only thing that makes sense.
- Tribute to the Tyrant [Repeatable][2h 00m]
“Tyrant Trintrű at Tol Ascarnen is deserving of praise and tribute. The tribute which the tyrant desires most if the flesh of Men.”
- Obtain: Quartermaster Apsduf at Tol Ascarnen
Objective: Collect legs of Men (10)
Completion: Return to Quartermaster Apsduf at Tol Ascarnen
Reward: 250 Destiny Points
Notes: Well, I’m not really sure what Trintrű has done to deserve praise and tribute, standing up there staring blankly at a wall whiles his minions downstairs do all the work, but I’m not one to turn down an opportunity to kill Men. There’s even a quaint little spot far to the east in Coldfells at the base of the road leading up to Ost Ringdyr where Men like to stand in a circle with just enough space between them so you can kill one without bringing the others (“Hey, that orc’s killin’ Frank! Sure is too bad he’s five feet outside of my jurisdiction, otherwise I’d give him what’s for…!”).
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